Summary
Solstice turns audio samples into explorable sound maps where each cell holds a spectral frame of your source material. Similar timbres cluster together naturally, forming a unique terrain for every sample. With completely smoothed frame transitions (no granular artifacts), you can freeze any moment or flow between different sonic regions. Click and drag or modulate movement to explore the sonic landscape directly, or play it like any instrument with your MIDI keyboard.
Quick Start
Get started in 60 seconds:

-
Load Solstice on an instrument track. Solstice interface should appear with the default preset loaded.
-
Click anywhere on the map. Sound should play, glowing cells showing active position.
-
Drag across the map while holding. You should hear smooth morphing between the different timbres represented by each cell.
-
Try a different preset. Click the preset name in the top left to open the preset library. You should see a new sample load, and the map updates with a different visual pattern.
-
Arm the instrument track in your DAW and play your MIDI keyboard. You should hear the corresponding pitches trigger while mouse position controls timbre.
Tip: Turn off click-to-play
for MIDI keyboard-only control without mouse note triggers.
Installation & Setup
System Requirements
- MacOS 10.14+ or Windows 10+
- AU and VST3 compatible DAW (MacOS), or VST3 compatible DAW (Windows)
- Available disk space: 36Mb
Installation
Run the .pkg on Mac, or the .exe installer on Windows. Plugins and Factory Samples will install to standard system locations (see File Paths)
Activation
- You will need an internet connection on first launch to authentiate your license key, or to start the 30-day free trial.
- Your license works offline for one year after activation, and will need an internet connection to refresh
The Map Interface

The map displays your sample as a visual landscape where similar timbres cluster together. Larger cells represent unique sounds (spectral outliers) within your sample, while denser areas bring together common timbres. Attacks and transients appear distant from sustained tones. Glowing cells indicate which frames are currently being synthesized.
Important: The X and Y axes don't represent time, pitch, or any linear parameter. Think of it as a unique topographical map where proximity indicates timbral similarity.
How It Works
Solstice analyses your sample by:
- Dividing it into overlapping frames
- Analysing frequency content of each frame
- Positioning similarly sounding frames near each other, using clustering algorithms
Unlike traditional granular synthesis that's locked to timeline positions, this spatial clustering lets you smoothly blend between any similar timbres without harsh transitions or clicks. You can jump from any attack to any sustain, freeze any texture, or create impossible morphs between different parts of your sample.
Map navigation
Buttons and shortcuts | Action |
---|---|
Click | Trigger middle C at that playhead position |
Click + Drag | Move playhead position smoothly between frames |
Scroll vertically | Zoom in/out (focuses on cursor position) |
Ctrl/Cmd + drag | Pan when zoomed |
zoom control icon | Drag to change zoom level, or double click to reset |
click to play icon | Enable/disable sound when clicking map to change playhead position |
Playhead Modes
Three modes control how the playhead behaves on the map. Each mode has its own color scheme.
Mode | Movement Source | Key Parameters | Best For |
---|---|---|---|
Static | Mouse position | Spread, Random | Precise selection, exploration |
Path | Drawn route | Speed, Direction | Rhythmic patterns, loops |
Drift | Follows sample progression | Force, Rate | Organic evolution, textures |
Static Mode

Manual playhead control. The playhead position stays where you've placed it with your mouse.
- Spread (0,20): Controls frame blending — how many adjacent cells blend together. Low values (1-3) give precise but audible transitions, high values (15-20) create smooth, wide blending
- Random (0,1): Adds position variation for subtle texture
Best for precise sound selection and detailed exploration.
Path Mode

Automated movement along a drawn route. Drag any of the four path handles to reshape the path.
- Direction:
- Forward (→): Start to end, then stop
- Bounce (⟷): Forward then reverse
- Loop (↻): Continuous circulation
- Speed (0,20 Hz - 1,1/16): Controls the travel speed along the path, in tempo divisions if sync
- Spread (0,20): same as Static mode
- Random (0,1): same as Static mode
Best for controlled evolution, rhythmic patterns, or tremolo effects depending on path shape and speed.
Drift Mode

Follows the sample timeline with organic variation. The Force parameter determines how closely the playhead follows the original timeline, as it gets lower it starts veering off and getting stuck.
- Force (0,1): Controls timeline adherence
1.0
= Exact playback following original timeline0.5
= Partial movement—position creates organic jumps0
= Frozen texture, no movement energy
- Rate (-1,1): Playback speed and direction
1.0
= Normal forward speed0
= Stopped-1
= Full speed reverse
- Spread (0,20): same as Static mode
- Random (0,1): same as Static mode
The magic happens at Force values between 0.2-0.7, where the position begins to "orbit" around certain spectral frames, creating breathing, evolving textures.
Tip: Set Force to near 0 with high Release, then click different positions to layer frozen textures—excellent for textural layering.
Parameters Panel

Access via the parameters button .
Tip: Hold Shift while dragging to fine control parameters
ADSR Envelope
Standard amplitude envelope with Attack, Decay, Sustain, Release.
Filter
- Types: Lowpass, Bandpass, Highpass
- Freq: Cutoff frequency
- Resonance: Resonance amount
Reverb
- Size: Space dimensions
- Decay: Reverb tail length
- Tone: Brightness (< 0.5 = dark, > 0.5 = bright)
Capable of creating cascading drones. Self-oscillation occurs at high decay + high tone settings.
Tuning
- Octave: ±4 octave range
- Semitone: ±12 semitone adjustment
Play
Parameters of the selected mode
Sample Management

Solstice includes 100 categorized Factory Samples. Click on the sample name at the bottom between the arrows to open the Sample Browser. Here you can select samples from various Factory folders, or view a history of your own imported samples in the "Custom" folder.
Browser navigation:
- Select folder (left) then sample (right)
- Use arrows to preview other samples in current folder
Loading Samples

Loading your own samples:
There are two ways of loading your own samples:
- Drag and drop: Drop files directly onto the map (see above image)
- Upload via browser: Open Sample Browser -> click "upload sample" button
Note: Supported Formats WAV, AIFF, FLAC, MP3. Samples over 2 minutes are automatically clipped
What works best:
- Single notes or simple chord progressions
- Sounds with clear timbral variation
- Field recordings with diverse textures
- Samples under 30 seconds for optimal performance
Sample History
All loaded samples are automatically stored in your User folder, creating a personal library that grows with use. Access any previously loaded sample through the Sample Browser at any time.
Sample Waveform Preview

- Play button: Preview entire sample
- Click on waveform: Preview that point in the timeline
- Root note selector: Set sample's pitch reference (this corrects for samples which aren't middle C)
Sample Processing
When loading a sample, Solstice:
- Copies it to your User folder (original unchanged)
- Performs spectral analysis (one-time process)
- Stores analysis for instant recall
- Creates the visual map
Preset System

Presets store all parameters, mode settings, playhead/path position, and sample reference.
Loading Presets
- Click the preset name in the header to open the presets browser
- Click on a preset to load it
- Filter by tags or mode using filter button
- Use arrow buttons when either open or closed for sequential browsing (respects active filters)
Note: To close the preset panel click the preset name again
Filter Logic

Click filter or sort
to organise the presets
- Tags: ALL selected tags must match (AND operation)
- Modes: ANY selected mode matches (OR operation)
- Categories: User and Factory are mutually exclusive
- Sorting: By creation date, modification date, or alphabetical
Saving Presets

- Save button overwrites current preset (disabled for Factory presets)
- Click
+
button to create new preset from the existing parameters.
Preset List Interface

- Heart icon: Add/remove favorites
- Name: Followed by first three tags
- Mode symbol: Indicates preset's mode
- Three dots (User): Click to edit preset
Note: Right clicking on a User preset shows edit/delete
Missing Samples
If a preset's sample is missing:
- Preset appears red in browser
- Error message displays missing sample name
- To fix: Load preset, then drop in the missing sample
Sharing Presets
Presets reference samples using relative paths. To share:
- Copy
.xml
file from User folder (File Paths) - Include audio sample with matching filename
- Recipients place files in corresponding folders
MIDI Implementation
MIDI Input
- Note on/off with velocity sensitivity
- Pitch bend (±12 semitones) for real-time pitch control
Parameter Mapping
All parameters accept MIDI mapping:
- X/Y map playhead position
- Path handle positions
- Mode-specific parameters
- ADSR, Filter & Reverb parameters
Workflow Examples
Ambient Pad
- Load sustained sample (strings, choir, synth)
- Select Drift mode
- Set Force:
0.3
, Rate:0.5
, Spread:15
- Add reverb: Dry/Wet
0.5
, Size0.7
, Decay0.6
- Play chords via MIDI
Result: Continuously evolving pad with organic movement
Rhythmic Pattern
- Load percussive material
- Select Path mode
- Draw path between contrasting regions
- Set Speed:
1/16
(Sync enabled), Direction: Loop, Spread:3
Result: Tempo-locked rhythmic sequence with timbral movement
Chaotic Texture
- Load complex material (field recording, dense mix)
- Select Drift mode
- Set Force:
0.5
, Rate:-1.0
, Random:0.1
- Long Release:
10
seconds - Play sparse notes, let them overlap
Result: Unpredictable evolving soundscape with emergent patterns
Technical Specifications
Audio Support
- Formats: WAV, AIFF, FLAC, MP3
- Sample rates: 44.1kHz - 96kHz
- Bit depth: 16-bit, 24-bit, 32-bit float
- Channels: Mono (stereo files use first channel only)
- Max length: 2 minutes (auto-clipped if longer)
Voice Management
- Maximum voices: 16 simultaneous
- Voice stealing: Oldest note replaced when limit reached
- Each trigger: Creates new voice layer with independent envelope
Troubleshooting
No Sound Output
- Verify track routing in DAW
- Check MIDI input assignment
- Ensure click-to-play toggle ((insrt click to play toggle iamge)) is enabled
- Confirm sample is loaded
Audio Artifacts or Metallic Sounds
- Increase Spread value for smoother blending
- Apply lowpass filter below 5kHz
- Lower reverb Tone parameter
- Try a sample with less noise content
Sample Loading Issues
- Confirm supported format (WAV, AIFF, FLAC, MP3)
- Check file isn't corrupted
- Verify sample under 2 minutes
Preset Issues
- Red preset name: Sample missing—reload and drop in sample
- Can't save: Check write permissions for User folder
- Filters not working: Clear all filters and reapply
Support
If you can't find the answer to your questions, please contact info@minuit.am
File Paths
Mac
- Factory presets: /Library/Audio/Presets/Minuit/Solstice/Factory
- User presets: ~/Library/Audio/Presets/Minuit/Solstice/User
- Factory samples: /Library/Audio/Sounds/Minuit/Solstice/Factory
- User samples: ~/Library/Audio/Sounds/Minuit/Solstice/User/Custom
Windows
- Factory presets: C:\ProgramData\Minuit\Solstice\Factory\
- User presets: C:\Users\<User>\AppData\Roaming\Minuit\Solstice\User\
- Factory samples: C:\ProgramData\Minuit\Solstice\Sounds\Factory\
- User samples: C:\Users\<User>\AppData\Roaming\Minuit\Solstice\Sounds\User\Custom\
Quick Reference
Keyboard/Mouse Shortcuts
Shift + drag
- Fine control (all parameters)Cmd/Ctrl + drag
- Pan when zoomedScroll
- Zoom in/out at cursor
Click Behaviors
- Map click: Trigger with middle C
- Waveform click: Preview position at that point
- Click-to-play off: Position control only (for MIDI)
Tips for Best Results
- Use samples under 30 seconds for optimal performance
- Start with factory presets to understand the modes
- Simple harmonic or single-note samples work best
- Experiment with zoom levels—different perspectives reveal different possibilities
- Soften harsh sounds with lowpass filter or reverb